F-Zero Maximum Velocity

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Race in F-Zero

F-Zero Maximum Velocity (F-Zero for Game Boy Advance in Japan) is a futuristic racing game for Game Boy Advance. It allows for competition against simulated opponents or human opponents. You must race hovering vehicles along long courses at extremely high speeds and win while avoiding crashes. The game was released at the same time as the system, on March 21, 2001 in Japan, June 10, 2001 in North America and across Europe on June 22, 2001.

Contents

Gameplay Basics

Races

Every race consists of five laps around a race track. The race will end prematurely if the player lands outside of the track after a jump, destroys their car by depleting its energy, or completes a lap in too low of a rank; all of these conditions necessitate the player using an extra life (if available in the Grand Prix) to try again.

Boost

At the end of every lap the player is given one boost. This boost may be used at any time during a game by pressing both shoulder buttons at the same time. A boost will dramatically increase a player's speed, but will decrease their ability to turn. A boost used before a jump will make the player jump farther, allowing the player to use a shortcut.

Turning

There are different ways to turn your vehicle without hitting the wall: the shoulder buttons slide the vehicle in each direction and tapping the acceleration button rapidly makes turning considerably easier. This is important because the courses in the game contain many sharp turns, sometimes 180 degrees.

Grand Prix

The Grand Prix is the main single player component of Maximum Velocity. It consists of four series (one hidden), each containing five races. The player needs to be in the top three at the end of the last lap in order to continue to the next race. If the player is unable to continue, the player will lose a life and can try the race again. If the player runs out of lives, then the game ends, and the player has to start the series from the beginning.

Courses

Pawn Grand Prix

  1. Bianca City: Stretch Circuit
  2. Stark Farm: First Circuit
  3. Empyrean Colony: Dash Circuit
  4. Stark Farm: Second Circuit
  5. Cloud Carpet: Long Jump

Knight Grand Prix

  1. Tenth Zone East: Snake Circuit
  2. Beacon Port: Crossroads Circuit
  3. Synobazz: Explosive Circuit
  4. Ancient Mesa: Split Circuit
  5. Stark Farm: Third Circuit

Bishop Grand Prix

  1. Bianca City: Tightrope Circuit
  2. Ancient Mesa: Skating Circuit
  3. Crater Land: Skid Zone
  4. Cloud Carpet: Icarus Circuit
  5. Bianca City: Ultimate Circuit

Queen Grand Prix

  1. Crater Land: Loop Circuit
  2. Tenth Zone East: Plummet Circuit
  3. Empyrean Colony: Twist Circuit
  4. Fire Field: Land Mine Circuit
  5. Fire Field: Warrior Circuit

Championship

Championship is another single player component. It is basically the same as a "Time Attack" mode, except the player can only race on one, special course, the Synobazz Championship Circuit.

This special course is not selectable in Multi Cartridge vs., but you can compete with other players by link each player.

Multiplayer

Maximum Velocity can be played in two multiplayer modes using the Game Boy Advance link cable, with one cartridge, or one cartridge per player. Two to four Players can play in both modes.

Single cartridge

In single cart, only one player needs to have a cartridge. The other players will boot off of the link cable network from the player with the cart using the GBA's netboot capability. All players drive a generic craft, and the game can only be played on one level, Silence. Silence's name comes from the fact that it has no sound.

Multi cartridge

In multi cart, each player needs to have a cartridge to play.

This has many advantages over single cart:

  • All players can use any machine in this game that has been unlocked by another player.
  • You can select any course in this game.
  • After race is finished, all of the player's ranking data are mixed and shared ("Mixed ranking" stored in each cart).

Sequels

It is a continuation of the F-Zero racing game series, the previous game being F-Zero X (1998) for the Nintendo 64. Aside from the main GameCube console sequel F-Zero GX (2003), two GBA sequels have been released since: F-Zero: GP Legend (2004) and F-Zero: Climax (2005).

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